You can disassamble workshops if they finished crucial research plan for the storm. Try to keep some cores to spare, so stack 2-3 of them or at least 1. Build more hospitals for each automaton you have to spare. Preparation: Just before storm comes stop gathering wood, steel and assign automates to hospitals. Tip 14: You can use one extra steam core (or child) to repair the generator critical level during the storm. | Submitted by Neto Tip 13: You want engineers in infirmary, not an automaton always use the extra ration for the ill. Tip 12: Foreman works with building with automaton but agitator do not. Tip 11: Don't bother with automaton until your city grows stall at 20 days or so (Mid game) and you have every production building to the last level, then you can start pumping out automaton to replace the workers on the building listed above. Tip 10: Rush sawmill (x2), steelworks (x2), coal mines (x3), and upgrade them to steam asap they are more efficient and warmer so you don't need to use the heater or any steam hub. Build a new workshop as soon as new engineers are rescued. Tip 9: You should have 16 workshops (80 engineers for a while) working 6-20 (280%) to power you up in the tech tree. Tip 7: Build tents only and rush the generator range upgrade to skip the bunkhouse, keep the wood and steel for tech and don't bother upgrading to houses before super late when you are. Tip 6: Disassemble the automaton you find at the steel bridge and use the steam core on coal mines. Tip 5: Rush scouting for extra manpower and to unlock Telsa city (Steam Core outpost) as soon as you can research the faster outpost tech just before you send scout to Telsa. Tip 4: One active hub should be all you need until late game offline hub can still be used by the automaton to refuel. Tip 3: Always use emergency shift and foreman on all your workshops (All game). Tip 2: You don't need to power up the generator before day 4 temperature drop on day 4 use the heaters in the workplaces don't bother with steam hub keep the steel for tech. Very handy to construct if you got 2-3 piles of resources nearby but do not have the manpower for all the piles.Įarly research building that will provide a small heat zone once constructed, each Steam Hub consumes about half as much coal as the Generator so be careful to not over spam them. | Submitted by Neto Gathering Post Is a small early game building that works in a radius, inside of the radius any piles of resources it finds it will start gathering, assuming there are people assigned to the building. To conduct any sort of research in Frostpunk you need to construct a Workshop, getting one up as early as you can is extremely recommended since you can increase your peoples abilities at gathering, unlocking new buildings and upgrades to help you tackle the cold. So a nice early "tip" would be to build a road around your first layer of buildings so that any buildings you connect to the second ring already have roads. Buildings prefer having roads connecting them together for maximum efficiency due to workers not having to walk through snow. For example, coal thumpers generate new coal piles, so keeping a gathering post around is useful in this situation.You can build roads to the starting piles to increase the speed that your people gather at, be wary that roads are not free and cost Wood. There are some exceptions where gathering posts can be kept though. The building can then be destroyed for resources. Once all resources in an area have been obtained, the gathering posts don’t have much use, unfortunately. However, players can assign more people to gather from the piles to get resources even more quickly. It also takes fewer people to gather resources from a gathering post, freeing up citizens for other tasks. With a gathering post, that becomes the drop-off area for those assigned to work there. When gathering resources normally, workers will trudge through the snow, gather resources, then trudge all the way back to the resource depot. In addition, it takes less time to gather the resources with a gathering post. If the heat is on, workers can warm up after delivering resources. Gathering posts offers its workers a little warmth, which can be increased by researching technologies like heating. As it gets colder, people can get frostbite from attempting to gather resources.
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